State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2023

Top 5 Dynamic Games on Android in Netherlands, Q1 2023

Explore the performance of the top 5 dynamic games on Android in the Netherlands during Q1 2023, including trends in downloads, revenue, and active users.

Top 5 Dynamic Games on Android in Netherlands, Q1 2023

In the first quarter of 2023, the top 5 dynamic games on the Android platform in the Netherlands exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:

Gardenscapes by Playrix showcased a steady performance in weekly revenue, peaking at around $39K in the first week of January and gradually declining to approximately $35K by the end of March. Weekly downloads experienced fluctuations, starting at 7.6K in late December and reaching a high of 11.3K in late January before declining to 6.2K by the end of March. The game maintained a stable number of weekly active users, with the highest count at 85K in late February and ending the quarter with about 83K.

Roblox from Roblox Corporation saw a consistent weekly revenue trend, beginning at $41K in late December and slightly decreasing to $33K by the end of March. Weekly downloads for Roblox started strong at 12.1K in late December, dropped to a low of 7.1K in early January, and fluctuated around 8.3K towards the end of the quarter. The game maintained high weekly active users, consistently around 600K to 640K throughout the quarter.

Pokémon GO by Niantic, Inc. showed a mixed trend in weekly revenue, peaking at approximately $41K in mid-February and dropping to $24K by the end of March. Weekly downloads were relatively stable, ranging from 2K to 4.1K throughout the quarter. Pokémon GO's weekly active users peaked at around 240K in late February and fluctuated between 200K and 240K for the rest of the quarter.

Homescapes by Playrix experienced modest weekly revenue, starting at $30K in late December, with slight fluctuations, ending at around $27K by the end of March. The game’s weekly downloads saw a consistent decline from 6.7K in late December to just over 2K by the end of March. Weekly active users were relatively stable, peaking at around 51K in late January and ending the quarter at 47K.

Lords Mobile: Kingdom Wars by IGG.COM had a varied weekly revenue trend, starting at $23K in late December, with a low of $17K in mid-March and ending the quarter at $21K. Weekly downloads started at 5.9K in late December, dropping to 2.7K by the end of March. The game maintained a relatively stable number of weekly active users, fluctuating between 10K and 12.5K throughout the quarter.

These insights come from Sensor Tower, where more detailed analytics and trends can be explored.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023